GGG's obsession with always having a downside is going to kill them
I have played PoE for 8 years now, starting a little before incursion league. While the game has developed and changed massively since, it seems to me that an over-arching philosophy that GGG has really started to be unforgiving about is their obsession with making sure there is a downside and that it matches the upside.
While this isn't necessarily a bad thing in theory, when applied in the manner it has it leaves a bad taste in players mouths. For example: Archnemesis was a complete overtune of downsides with little upside. Kalandra was largely the same (for different reasons), while things like Sentinel introduced new crafting methods that enabled new builds in a way better manner than necropolis for example.
Even though Necropolis gave you near-determinant crafting, I think many can agree that Harvest crafting was way better and even if toned down would have been a better league than necropolis simply due to not having such a tedious and numbing experience.
PoE 2 is largely some of the good things about PoE 1, but with all of the bad things.
No more 6 portals? Bad thing.
Lower movement speed? Bad thing.
Harder boss fights for no "more" loot (relatively speaking)? Bad thing.
Bigger and ambiguously and pointlessly complex map design with no increase in reward? Bad thing.
These are a few example of downsides added with ZERO upside. Yet when GGG thinks of anything at all that is an upside, it MUST be met with an at or near-equal downside.
Take this new league event for example. Atlas relics sounds nice, but when you learn the entire atlas skill tree is going to be removed it just ruins the fun. It's a 1 month league event, not an 8 month league. Why the obsession with downsides?
Many people are quitting PoE 2 or PoE 1 because the game has become increasingly tedious and "harder" for no reason other than for it to be harder. This becomes more and more mentally draining to the point of increased burnout and largely quitting altogether.
I could go on much longer, but hopefully my point is taken.
TLDR; Make PoE fun again