Way to early build idea for flame minions (Skill/Support gems only)
Hey guys, with the skills/support gem database that got posted yesterday I put together a early concept for doing a infernalist flame minion build.
This is for my aoe world clear idea. The build mostly focuses around burns while using archers to proc explosions and deal most of the damage. I had the idea to swap a few gems around for boss damage on the archers (notably swapping out Firey Death, Pierce, and Mutiple Projectiles for Minion Mastery, Faster Attacks and Feeding Frenzy).
Arsonist would eventually be swapped for the hellhound and wildfire would replace wildshards when that happens.
Build uses Flamability as my main curse to lower fire resist and then also pain offering to get more damage buffs out while also providing some life regen. (I think I'd swap pain offering to bone offering for boss fights if the minions die to much.)
As we really have no clue what all spectres are out there I have to imagine there should be a decent heavy hitter that also uses flames in some way but who really knows but that is the idea I'm hoping I can bring into exisitance lol.
I know it's its way to early and this could end up being a dead build idea right from the start but I'm really enjoying just digging into what is avaiable while waiting.
Any input or tips to how this could be improved just from the skill/support gem perspective would always be welcome.
Edit -
I should also add as a disclaimer that I'm not 100% sure all these support interactions will work like I hope. I built the warriors to bascially be immolate machines that don't do any real damage themselves but burn constantly around them. I'm hoping area of effect gem I put on them increases the size of that immolate area. I have also thought that maybe I swap the warriors to brutes down the road since they'd have more HP for bigger burns.