How Do You Think Yasha's Combat Will Stack Up Against Other Samurai Games?
With Yasha: Legends of the Demon Blade on the horizon, I'm curious how its combat will compare to other RPG games we've played. Games like Sekiro and Ghost of Tsushima have set pretty high bars.
From what I've seen, Yasha offers fast-paced, combo-heavy combat with a variety of weapons and unique abilities for each character. It seems to blend action RPG mechanics with roguelite elements, which could make for a fresh experience.
In contrast, Sekiro focuses on precise timing and parrying, demanding a lot of skill and patience. Ghost of Tsushima offers a mix of stealth and open combat, with a more cinematic feel.
I'm wondering if Yasha will lean more towards the challenging precision of Sekiro or the fluid, open combat of Ghost of Tsushima. Or maybe it'll carve its own path with the roguelite elements.
What do you think?