This Game is SUPPOSED To be Family Sided
As someone who plays both Family and Victim, I like this game better when the family is stronger.
I've seen a lot of posts lately (mostly salty victim players tbh) about how victim attribues are basically worthless now, and I partially agree. Endurance is clearly still bugged. Stealth has ALWAYS been useless in this game (which is ironic for a reason I'll point out in a second). Toughness has been nerfed into the Earth's molten core and melted with the heat of the planet to dust. Stealth & Toughness clearly need buffs and Endurance clearly needs more work as well.
HOWEVER, I also don't want this to say simply "buff victim plz", because that's not what I mean either. I think people expect this game to be like Dead By Daylight where a survivor can loop a killer and take them on a chase for minutes at a time. This isn't and SHOULD NOT BE the case. This game clearly wants to be more hide & seek and less tag. The low health pools of victims coupled with the tall grass everywhere and the insanely high damage most Family members are capable of clearly indicate that. And I think that is a GOOD THING!! The game is built, not like Dead By Daylight wherein one chase leads into another leads into another, around the idea of a single MOMENT determining the entire game. Connie finds an unattended boor and busts her way out. Ana stunt doubles through the front door and guns it all the way out the front gate. Hands ripstalls the Fusebox at just the right time. Nancy...buff nancy plz. This is an AMAZING gameplay loop.
Watching and waiting for just the right time to land an overhead as Leatherface before a victim gets through a crawlspace. Waiting in the wings as Leland to backstab a Cook just before he can turn the valve off. THESE ARE THE MOMENTS people play your game for!! But when every victim feels mostly the same to play, victims can blur together and these moments stand out less and less. Family gets more satisfaction by working together and working around a victims strengths than they do running in a circle from door to door for the same 4 victims, all running bomb squad, extra drip, and 50 proficiency because it's the only attribute that actually does something.
I think victim attribues need to be buffed asap, to more fully differentiate victims from each other in thier strengths and weaknesses outside of just perks. Connie is clearly supposed to be a glass cannon. Ana is clearly supposed to be a tank. Julie is clearly supposed to be a runner. But as of now? All three open doors at relatively the same speed. Ana can take maybe one more hit than the other two (depending on family member). All three run at the exact same speed. This is bad for the game, and unfun to play as and against. Everything feels samey.
I hope people are wrong and Gun isn't done balancing/updating the base game. Because if they are I feel like there is so much good game left on the cutting room floor.