All new optimizations for 1.2 update, teased on Weibo!

Translated from the Weibo post (heavily shortened, if there's any errors please don't mind it T_T):

Goodbye old year, and hello to a new year! New year, new appearance! Through game surveys and suggestions from the development team, we have collected thousands of reponses from many players! Thank you for your support! Now, let's discover new changes and optimizations in the work!

  • Optimizations on mobile devices is still a big challenge in the long run.
  • "Purification Orbs aimed at enemies still miss, even if you aim correctly" This will be fixed soon! We will improve the auto-lock at enemies function which will help in close proximity and at a certain height difference. We will also fix issues such as: orbs being stopped either by terrains or small obstacles, and orbs go through enemies but doesn't cause any damage.
  • Graphics optimizations are their first priority, will improve for Huawei/Honor devices (due to graphics tearing on Medium settings for these devices). Will improve the stuttering, lag issues and reduce battery use for mobile devices!
  • "Bike riding is too hard on mobile, the controls are not convenient" Working on it! We will add two new controls mode with joystick: Joystick + buttons, and Joystick only. The current bike riding controls will still be kept.
  • The issue of falling into the water whilst riding and bike disappering after revive will also be fixed!
  • Bike riding will not be limited to Breezy Meadow anymore!
  • Auto-dress for styling battles will also be available soon in the next version!
  • New changes will be made for tutorials for new players!
  • Materials in open world will be refreshed at the dailies reset time (depends on your timezone) instead of after 24 hours.
  • Custom key bindings will be available for PC players (jump, sprint, interact,...). More custom key bindings will be added in future updates.
  • No guide to materials on mini-map when using Precise Track? After optimization, when using Precise Track, the location of the material will appear clearly on mini-map.
  • We will support the ability to use Momo's Camera when using Shrinking Outfit for the next update! Portrait camera mode will be added later in the future! Shooting photos with Momo and his interactions in photos is also being worked on!
  • Esselings Tracking in open world is in the works as well.
  • Plans to increase aspect ratio (?) and 60fps option for mobile devices. This will be a long process and we ask for your patience as we are working on it.

Thanks to your love and support, Miraland will continue to be better with each day!

To a new year, let's continue shining with Infinity Nikki!