GTA 6 Car Physics Will Blow Your Mind — Here's Why
As someone experienced in car chassis development, I’m amazed by the level of detail in GTA 6’s car physics. Here’s why it’s leagues beyond GTA 5 (and even GTA 4).
After this i don't want any one to discuss if it will feel more like GTA 4 or Arcade like GTA 5.
TRUST: i have a lot of experience with Chassis systems in game & i can really tell this is really really different and can't be compared to Previous GTA'S
Body Roll: I can tell the body roll in GTA 6 is finely tuned. During cornering, the weight shifts dynamically, compressing the outer suspension while lifting the inner side slightly. This replicates real-world chassis behavior, unlike GTA 5, which felt like a blown Suspension & to people saying GTA 4 had a good one, no they over exagerexaggerated the Suspension to something new back in 2008 which resulted in a Boot driving experience.
Tire Deformation For the first time in a Rockstar game, the tires visibly flex under load. Hard turns and acceleration show compression on contact with asphalt, mimicking how real tires generate grip. This small detail greatly enhances handling realism. With Tire Flex being added it might be possible that they make tires blow if you hit the pedestrian walk at a insanely fast speed.
Independent Suspension Movement: Wheels move independently across uneven terrain. Suspension compression are precise, reacting to bumps, dips, and turns. It feels like a multi-link suspension setup, not a simplified, stiff model.
Advanced Damage Modeling: In one scene, a flipped car shows liquid leaking from underneath, suggesting simulated fluid reservoirs (oil, fuel, etc.). The wheels were bent at different angles, showing a chassis model that accounts for independent damage to suspension and axles.
Rockstar is redefining driving physics to something we have never seen before!
Tire flex can also be seen at the frame where the bike gang drives in the hood while doing wheelies